pasterproxy.blogg.se

Realflow com
Realflow com








realflow com

Splash: 46h sim time, 111GB on disk (2.2 million particles at peak, 800 million particles emitted)Ħ. Domain Surface Data: 42h sim time, 343GB on disk (Surface, Velocity Field, Displacement Fast and Precise)ĥ. Displacement Map: 40m sim time, 19GB on disk (at 2K resolution) - Not usedĤ. RealWave Displacement Test: 20m sim time, 7GB on disk (at 2K resolution)ģ. Grid Domain: 21h sim time, 571GB on disk (23.8 million particles)Ģ. Rendering specs: 4 workstations 36 threads total)ġ. Total Rendering time: 120 hours (5 days) Total Simulation time: 192 hours (8 days) Total RealFlow data on disk: 1.378 Tera Bytes Simulation World Size: Real world 1:1 scale, 25 frames per second RealFlow simulation duration: 600 frames sequence Here are some statistics from this project:

Realflow com download#

They are free models and they were used at their default state, cause they were supposed to be simple "placeholders" for this project to run and not the "hero" elements.Īs always, prefer the Download version for better quality. Don't pay much attention to the ship and human models. The key elements for this project are the Splashes and the Ocean itself. I'll make sure this won't happen in the next similar RealFlow project though. I partially fixed them using the Retimer feature in RealFlow, but still the difference is quite noticeable. Since i noticed this after all the simulation was done, i didn't want to spend another 50-70 hours to re-simulate for a possible fix, so i left the Splashes as they were. Unfortunately, due to a problem (bug?user error?) in RealFlow, the Splashes show erratic pops and changes six times throughout the sequence. Made entirely to test RealFlow's Grid, Splash and Foam features and Final Render's Ocean shader. Here's the final ship project, as mentioned in this previous video: /glezakos/ocean










Realflow com